The music game. You don’t lose points — you lose ownership.
A career board game about the music business — the one where the contract is the boss fight. Pick a role, name your player, and climb six floors: THE BEDROOM, THE STREETS, THE STUDIO, THE DEAL, THE COURTROOM, THE BOARDROOM. There are no dice. You move by knowing the answer.
Money, fans, health, and how much of your masters you still OWN. Sign a deal and a hidden unrecouped balance starts counting against you.
Every one cited — the Copyright Act, Copyright Office circulars, named cases, standard deal terms. Get one wrong and it tells you why.
SLICK the manager. MR. FINE PRINT. THE LABEL. And THE ORDER, who never show you the paper at all.
Host a room and up to twelve phones join with a four-letter code or a QR scan. Everybody plays their own career on their own phone.
Eight roles, four skin tones, two styles — and you choose the voice that reads the questions to you.
Clear the boardroom with your books recouped and you retire clean. Finish still owing the label and you walk back into the bedroom you started in.
Educational game about how the business works. Not legal advice — if you have a real contract in front of you, take it to an entertainment attorney who represents you.